Zmodeler 3 deleting verticies driver#
But this object can use several parts and they will look transparent in game if uniteselected into a single object)ĭo I have to assign the transparent textures in glowing mode or it doesn't care ? As you can see in the images below, the windons and windshield are transparent as it should be, however the driver name in the lateral windows and the car number in the windshield also is transparent and this should be visible. Indeed, this is the z_cockpit_visor parts which look transparent in game (for the F1, this is the cockpit visor which is the z_cockpit_visor object. The name of this single object must be z_cockpit_visor. When they are ready with textures, select all the objects you want to see transparent in game and uniteselect them. Why it has happened ?Ībout the windows and all transparent objects. bmp texture is ticked for all the textures ( I didn't add this texture, even I don't have this texture in any folder in which I have been working ).
![zmodeler 3 deleting verticies zmodeler 3 deleting verticies](https://i.imgur.com/J9SsBTu.png)
![zmodeler 3 deleting verticies zmodeler 3 deleting verticies](https://i.ytimg.com/vi/Ili_spgE5t8/maxresdefault.jpg)
When left the game and imported again the same file into Zmodeler, the textures in material editor changed the name, now is something like this, dtm_mercedes_02.tGA : dtm_Mercedes_02.TGA (Textured Material was changed to dtm_mercedes_02.tGA, same happened with all the other textures as well ) and a chrome. GP4 file ( all the objects arranged in 28 correct parts ). I have renamed and assigned one by one of the textures according to the car you have sent me and according to each part that I got in 3ds, for instance, Textured Material: WCCARBODY : DTM_Mercedes_02.TGA and so on (IMAGE BELOW ).